Microsoft Teams is a business communication platform created by Microsoft. It's part of the Microsoft 365 suite of products. It provides features like chat, video calls, files storage, and connection with other applications.
One day, I discovered that my friend was using Microsoft Teams, while I use Slack daily and had no prior knowledge of Microsoft Teams. My friend likes the software but occasionally gets frustrated while using it. This sparked my curiosity, and I decided to write a case study to explore the differences between the two platforms.
Research
UX Design
Figma
Draw.io
Excel
I began researching Microsoft Teams and discovered that it is a powerful tool often utilized by large companies and those who frequently use Microsoft tools. However, I encountered some issues with the software. Many people mention that some features and options are not intuitive or easy to use. Additionally, the product lacks proper notifications.
Companies often hesitate to update the UI or user-flow unless it's a critical issue because doing so requires the involvement of multiple teams and can be costly. Additionally, it can be more complex than it initially seems. As a UX designer, it's essential not only to identify problems but also to gain a better understanding of how the UI code is constructed. In many cases, UI components use internal or enterprise libraries. While using libraries expedites product development, it may have downsides - UI lacks intuitiveness, making adjustments challenging. Therefore, it's crucial to collaborate with engineers, understand how UI components are built, and assess the feasibility of cost versus gain, of implementing new features.
In this case study, I will focus on minor improvements that can reduce user confusion and enhance their experience when using Microsoft Teams product.
Microsoft Teams has become a crucial tool for remote work, and here are some statistics that highlight its usage and impact:
Microsoft Teams is used the most in the Information Technology industry. 3540 Information Technology Companies are using Microsoft Teams.
Analyzed Microsoft Teams statistics (Users, Trends & Data) to understand who the main target audience is and how the product has grown in the market.
Also, you need to determine what platform most users are using (PC, iOS, Android) to access the product.
Over 100 million Microsoft Teams apps were downloaded on Android.
In the game industry, predicting user behavior can be challenging, even after conducting numerous playtests. Internet user reviews often play a vital role in product improvement, providing genuine insights from daily users. After launching games, I read online comments to understand user's pain points and gather valuable feedback
In this case study, I use my method to examine real user feedback online. Many users have mentioned that the software is difficult to learn, some features lack intuitiveness, notifications are lacking, and there are bugs.
Competitor Research: Microsoft Teams primarily competes with Slack, but I've expanded the comparison to include other major companies such as Google, Zoom, Discord, etc., to assess their target audience, goals, strengths, and unique qualities.
Company | Target | Strength | Weaknesses |
---|---|---|---|
MS Teams |
|
|
|
Slack |
|
|
|
Google Chat |
|
|
|
Discord |
|
|
|
Since most users use Android, I'll begin with suggestions for Android first.
At my current company, we work closely with Microsoft, and some parts of our work involve using Microsoft applications. So, I downloaded the web application to conduct tests.
However, my version lacked real data, so I borrowed my friend's computer to test specific aspects with real communications.
After collecting this information, I dedicated time to conduct a comprehensive product test and understand the pain points mentioned by users.
In this Case Study, I won't cover everything I found, so I'll focus on one scenario and provide a solution for it. I've chosen to address a common concern that many people have raised: notifications. I've identified areas where notifications are needed upon completing actions.
Additionally, some users complained about excessive updates, so I brainstormed ways to make minor changes with a significant impact.
I decided to re-evaluate the process of creating new team channels, as this is where teams communicate and share messages, tools, and files.
Since the majority of users use Android and desktop, I conducted testing on these two platforms for the redesign
I aimed to create a simple and clean user interface, with a primary focus on ensuring the transition process is intuitive and delivering a user-friendly experience.
Because Android is the platform that most users use, I chose to modify the Android layout first.
Include information about the general channel so that users can easily identify it on the team list screen. I noticed this information is displayed on the web version but not on the phone.
In the next page, I will replace the icons with text to make it clearer. Therefore, these icons need to be updated as well.
The loading screen doesn't stay visible long enough; it disappears after just one or two seconds, sometimes not showing at all. It should remain visible until the next screen fully transitions.
It was enjoyable to research the product that I use daily and the competitor's apps. Even though the concept is the same, the methods vary significantly, and some are quite unique. In the future, I would like to run user tests to gather real feedback from users.
Additionally, it was fun to invest time in learning a bit about Material design and apps.